In my first year at uni a small 1 hour class project was to create a bouncing ball. I couldn't do it, well it looked awful so I think that's why i've gone back now to learn the steps of creating a believable bouncing ball. Also, because it uses the first of the 12 principles of animation; squash and stretch.
I found a great tutorial from Digital Animation Guild which also helped me to better understand maya's lighting and rendering.
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