
During some research into Maya's texturing, shading and render stuff, I came across an article from the website of Visual Magic Magazine. It suggests that there are 10 Principles of Photorealism in 3D and attempts to explain them in great detail.
The 10 principles are...
- Clutter & Chaos
- Personality & Expectations
- Believability
- Surface Texture
- Specularity
- Dirt, Dust and Rust
- Flaws, Scratches and Dings
- Beveled Edges
- Object Material Depth
- Radiosity
Part 2
Part 3
via CGTalk - Maya: Shader Networks
Soundtrack: Billie Holiday - All Of Me
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