Using a Torus Knot and Plane (with a nice marble map) to practice the use of reflections No additional lighting used, because i wanted to keep render time down to a minimal. One camera to give the depth of field shot. I thought it would look a bit cooler if it was widescreen so rendered to 1024 x 512.
I went onto cgarchitect.com and straight away I found this great work. The first video is an advert for a Student Accommodation company based in London but for their branch in Barcelona.
The second video is another advert but I couldn't find any information about the client.
Both videos and image were made by a company based in the UK called Uniform.
These videos and other videos all won awards from cgarchitect.com. The rest of the videos are here.
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This year cgarchitect.com also set a challenge called the Architectural Visualization Competition(AVC2008). Participants had to create the most unique visualisation animation for the Tower of Hercules lighthouse, which is situated in Spain.
The winner for this was Jakub Gabriel
I also really liked the work of Pawal Mysiorek
I hope that I will be ready to enter next years competition.
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Interesting animation showed to us by Roma
The beginning bit with the shaky camera is quite annoying and might induce a bit of sea sickness, but when it gets to the building itself it's a really nice piece of work.
This is really great work. Made by Yannick Puig for the song I Lived On The Moon by Kwoon. I like his style!
I would love to make a Charlie Chaplin animation in 3D sometime in the future, so I had a quick search to find out what has already been created. I came across this video and I think it's very nice.
I've spent the past few days making this Dinosaur skeleton in 3ds Max. Here are a couple of images I've rendered while practicing the use of Depth of Field and other general camera variations.
Please let me know what you think!
The next stage in my mini Dinosaur evolution is to export the .obj file from Max straight into Photoshop with a background, like I did for the Toy Train, to give it a little perspective and hopefully some narrative. I also hope that sometime in the next couple of weeks or so I would have finished making a short animation of the T-Rex. I haven't decided yet if the music for the animation will be the Jurassic Park theme, or this (blatant plug for my favourite band! hehe)...
I couldn't get any closer to the deadline, but hey I've finished it and I've done my best so I'm very happy.
I've completed all the projects and now I just have to fine tune everything to be happy to hand it all in... tomorrow! ahh!
Applications: 3ds Max, Adobe Premiere, Final Cut Pro, MPEG Streamclip Time to render: I lost count of the time it took to render but I think the total time to render took about 30 hours. Time to edit: 2 hours
Wow! After two full all night camping sessions, I've finished my Visualisation project for Roma. I'm really pleased with it as a lot of things went wrong - I have a CRAP laptop! But in the end it all worked out with a nice bit of editing.
Applications: 3ds Max, Adobe Premiere, MPEG Streamclip Time to render: 11 hours for each camera angle!! 2 cameras so 22 hours :/ Time to edit: About 2 or 3 hours
Issues: The bit at the beginning when the ground quivers in a really odd way. I blame the laptop, it's not a sturdy machine to do high quality renders! My version of Premiere (for MAC) wouldn't let me export the edited video as an AVI. I had to export it as a .mov, which came to 519mb and then use MPEG Streamclip to convert it to AVI. Now it is 66mb! Much better :)
Animation After about 2 or 3 weeks sketching different designs I finally settled on the idea of modelling and animating a Wooden Labyrinth Box. I haven't decided if I will keep it wooden or give it another texture, such as plastic yet. I am using the Robot Arm I created and animated earlier in the term with Andy. And pistons on a table to move the Labyrinth and give it a futuristic look, mechanical style.
Visualisation I am happy now with the environment that I have made for the Park. I've completed making all the models and I have created a 20 sec walkthrough to see how the models will look when rendered. For some reason the video rendered extremely fast so I slowed it down more than 50% in Adobe Premiere. I hope to have this finished by the end of the week
Board Game My board game has gone very well. I've had good feedback from people who have played it and now that I've played it through at least 10 times I feel comfortable finishing it off by including some artwork. Perhaps the only other thing I should work on is condensing the Rules.
SPP2 Essay I have a feeling that a lot of VE people are on the same boat here. I have only just about started it, thanks to a seminar we had, but being realistic about it I have no idea if I can finish on time!
Im loving 3DsMax at the moment. Everything we're being taught is a lot of fun and interesting. Here's a really quick render of a cool lighting effect. mooodyy!
I will try to use these new techniques in my board game for both Visualisationa nd Animation. Ahh!gfsdhjkhk! Less than two weeks to go!
If I was at my house at the moment I probably wouldn't have seen this for a long time, maybe not at all. Fortunately we should be set up with the internet by next Wednesday... but that's what I said last Friday so I won't hold my breath.
On my search on the net for 3D jobs in Nottingham I came across this beautiful 'peace' of animation and 3D artwork.
After a short discussion with Roma I have a much better idea of where I want to take my Visualisation project. The concept is a planet, which holds only an island with a playground. The closest idea in another game I know of is Mario Galaxy where you collect tokens... ...and fly away to the next planet/level...
I also really liked the design of the board game Roma showed in the new brief presentation...
I could place all the parts of my playground models on each patch of ground as a way of directing the player to complete the missions.
I haven't been able to upload the progress of my work in ages. I thought it was about time, as half of our grades come from showing progress through our blogger! So here is the first draft (with not all the models and nowhere near the detail it will be when finished) of the Visualisation Board Game for Roma.
I first saw this image at secondary school in an English lesson and it was given to us in an assignment. The assignment was to write a story about who he was, how he got there and why he was there. I took on the assignment with a lot of enthusiasm and really went wild with my imagination. Since then I have imagined other but more shorter stories around the image. I think it's a great image and one that can easily spark the imagination.
This is the first time I've used the bump map in 3Ds Max and the first time I've experimented with lighting (as last year I was using Maya). Please leave your thoughts.
Brick Here is, in my humble opinion, a stunning building situated just across the road from Mansfield Road. I love the architecture and the building is from top to bottom filled with bricks. This is where I have decided to begin my assignment.
The important feature for me is the aged old texture of the building and the design of the architecture. It doesn't have a smell. It makes a sort of thump sound. It is rough and cold. The surface is non-reflective, so is quite dull in any light. It is situated in an old area of Nottingham and this gives it an historical quality.
Stone For my second material I went to the graveyard also situated near Mansfield and looked at the shapes, concepts and textures of the grave stones.
Wood For my third material I chose wood. It is rough, coarse, also dull in light but I like the mixture of colours here. They are not old like the bricks but still have the same typical sharp redness to them.