First day back of the second term and I have the same old feeling of uttering the question:
'what the hell is actually going on?' and of course my favourite...
'what the hell am I going to do?' *sigh* I can't imagine life without that same old lost feelings. In this situation though, it's good for me to write down a few thoughts so I can check back later and make sure i'm heading in the right direction.
PRP - Practice-Led Research (Term 2 & 3)
- Create 6 or more artefacts - important to show variety, originality, coherence and quality of ideas, rather than a final polished product.
- Show strong reasoning.
- Connection as to why they have been created.
- Substantial quantities of material i.e. log/sketch book, journal etc. documenting creation.
Give a presentation
every two weeks with supervisor and group for new artefacts and
300 word evaluation.
One of my first artefacts will be a survey to provide me with broad understanding. The other artefacts,
*i think*, will be very short animations in conjunction with the research paper question, showing different ways of bringing a character to life through different processes of animation e.g. eye movements to show thinking, moving the hip leading to show confidence etc.
I will set up the same sort of tests to make them easier to compare.
Final presentation (
viva voce 1) tells a broad story with evidence.
IT'S ABOUT ENQUIRY - COME OUT WITH A STORY TO TELLLive Client Project
- My Client is the 3D department of Smoke & Mirrors, London. They created an ad for Telekom Austria in August 2009, but were not satisfied with the animation and compositing of the 3D sheepdog because of the time restraint.
- You can watch their ad by going to www.smoke-mirrors.com > reels > 3d > 'Telekom' Austria.
- They want me to recreate the robotic sheepdog (sheepdog of the future) animate it herding sheep and composite onto their footage.
- The final product will be approximately 8 seconds of footage, which is four different shots. However, if time doesn't permit me I can choose to only take on one, or however many scenes are realistic.
- To keep with the studios software and facilities I will be modeling, texturing and rigging with either 3ds Max or Maya, animating, lighting and rendering with Maya and compositing with either boujou or PFTrack
After speaking to Rebekah, Head of 3D at S&M, I have learnt that the problem with the dog was the comp; the sheep wool was washed over and looks too white. And the animation; the dog needs more weight and it looks like it's moving on a track.
I'm happy to be doing a quadruped animation, even though I have only worked with bipeds because I think it will help me understand FK and IK rigs better. Also, to be exploring compositing a little bit with some help from Rob Antil is good because I know nothing about it really. After my phone call to Rebekah, she was surprised that I didn't know much about compositing as a junior!
My only disappointment with the project is that it isn't focusing on narrative; a story. I would really like to be making a short film or something. But this I suppose, is the realistic truth that a lot of 3D work (for example, Hot Knife) is going to be in the future; for commercial purposes.
I am however, on a more positive end, very excited about working with Smoke & Mirrors on this project. The dog is something that they are going to be working on again soon so I feel privileged to have been given the chance to work on it before they do because they are bound to see my work and who knows what could happen if it's good enough...
Notes
1. Viva Voce is a Latin phrase literally meaning "with living voice," but most often translated as "by word of mouth."
adjective
(esp. of an examination) oral rather than written.
adverb
orally rather than in writing.
noun (also viva) Brit.
an oral examination, typically for an academic qualification.
ORIGIN mid 16th cent.: from medieval Latin, literally ‘with the living voice.’
Soundtrack: Kol Simcha - Hakotel